


This diorama was created to practice a lowpoly-PSX style of modelling and texturing.
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Everything was modelled and textured in Blender and then put into Unity Engine, to turn it into a playable experience on itch.io. The coding was done with the help of my friend Lukas Bohl.

Environment in Blender (4,806 Tris)

Texture for the environment
"Mia" is my first humanoid model I ever made. She ended up fitting perfectly with this diorama.

Moodboard for character

Character turnaround

Model

Texture
